The Digital Toolbox you have here is the project’s final tangible result and aspires to improve the quality and interactivity of the educational process when it comes to digital youth work. Its core objective is to serve as a “learning tank” for youth workers and trainers, where they can swiftly obtain methodology ideas for their youth work freely and use them in a digital setting, thereby improving the calibre of the digital learning process.
The goal of using these tools in the classroom, as well, is to encourage a non-formal approach and to attach the concept of interaction. In this manner, the “trainees” will engage in an innovative experience that will pique their attention and improve the procedure’s overall efficacy.
The developed resources included in this Toolbox are intended for those offering learning and training services in both formal and informal learning environments. In simpler words, the tools will be able to contextualise any online or digital learning process, adding an interactive element to the users’learning experience.
Furthermore, they can be used in any kind of youth digital activity. Organisations or other entities that provide training, learning, or educational opportunities, manage projects involving youth or have shifted their operations to the digital and online field, can take advantage of the opportunities this Toolbox presents to improve the quality and effectiveness of the serviceσ they provide. These digital tools are innovative because they can adapt to the subject and field of the lesson, exercise, or training, as well as the trainer’s abilities.
The consortium partners, through the various phases of the project, and during the pilot implementation phase with the participating youth workers, have identified a series of digital tools, methods, practices, and activities that have proven to be useful in the field of digital youth work or that are now introduced and implemented on the field.
In this way, the tools will be able to frame any digital educational process, enriching the participants’ learning procedure with an interactive character.
Moreover, their use can expand in any type of youth-related digital activity.
Find the Digital Toolbox here: